Joined 5723 days ago
Last seen a day ago
Posted 3272 days ago
Interface has proven to be a much tougher problem than I could ever have anticipated. Not only does it have to be responsive and look good, it also has to present a lot of information in an intuitive way that doesn't overwhelm.
Having now spent literally months on basically nothing but UI design, I can honestly say I'm getting sick of it!
On the upside, the end is in sight. And once these last few pieces are done I will have a complete framework to use for any other interface elements.
The current ''issue'' I've run into is how to do the planet management module. The current iteration looks like this:
I've never been a fan of hiding things behind tabs, but there just doesn't seem to be a way around it this time.
Planet management will go live on TCLI this Friday (20140418).
Joined 4205 days ago
Last seen 2169 days ago
Re. Planet management
Posted 3271 days ago
I don't mind if the UI is organized by tabs, as long as it contains all the information I need and leaves out the useless info. Especially if it's an MMORTS.
If you meet me,
Have some courtesy,
Have some sympathy, and some taste.
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