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Hall of Champions
And in that moment I realized my greatest folly, for my children had become not humanity's salvation, but humanity's enslavers.
Oberon
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Driven by demons of hellish universes faintly remembered, guided by the furnace of hate, fueled by the anger of revenge, the Black Sun has returned.
Fall of Crux
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The potential of intelligence is the sole redeeming value of life.
Elizar
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Shop
For every action there is an accounting - sometimes in blood, but more often, in currency.
Mithris
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It is the unfortunate nature of societies that certain individuals must, like twisted branches from a tree, be pruned.
Seraphina
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Jattenalle
Lead developer
Member since Jul 30th 2007
Last seen 20 minutes ago
Empire:
0
Accretions
Accretions
The current number of active accretions created by Jattenalle
0
Planets
Planets
The number of planets that Jattenalle has 1% or more influence over
0
Fleets
Fleets
The total number of fleets controlled by Jattenalle
Politics:
25%
Brutal
Brutal
By selecting this option, you have allowed your priesthood to use methods including torture, sacrifice and other henious acts to enforce your religion and to suppress heresy. This will lead to an increased fervour for military actions, but may stagnate creativity and population growth. There is also a slight chance that an influential priest or warlord may rebel with the entire planet in his grip
25%
Theocratic
Theocratic
This is the default method for bringing the growing population in your fold on this planet. Your priests will be a priviledged minority in a leadership role, inspiring a general consistency of faith from your followers
25%
Federal
Federal
This is a liberal approach to the religious fidelity to the planet. Positions of leadership will be appointed by merit, influenced by the priesthood but not restricted by them. The increased focus on secular matters will improve the productivity and growth of the planet, but the population will be less eager to participate in your crusades
25%
Indoctrination
Indoctrination
By selecting this option, you are allowing your priesthood to use methods including passive coercion and public punishment to enforce your theology. This will increase the military output of this population center, at a slight cost of future growth and overall productivity
Achievements:
Accretionist
x1
[Stackable]
Awarded for destroying over 200 Accretion asteroids
Even the gods have the heart of children at times:
petty, cruel and fond of bashing rocks against each other aimlessly.
Heretic saying
Clouded Amber
Awarded for accumulating 100 Essence
In the horror of contact, I heard the dissonant cry of voices and in a vision more real before my eyes than the world about me, I suddenly was aware that the Amber itself had spoken to me. Before the million worlds of the universe, I suddenly beheld, and a great and crushing sadness occupied my part.
Divine artifact Amber
Might:
1
Essence
Essence
Gain Essence by playing and completing certain objectives, trading with other players or buy it from the shop
0
Power
Power
Power is gained from your populations faith, improve their faith by performing miracles, completing quests and constructing certain buildings
0
Currency
Currency
Gain Currency by trading with other players or taxing your population
0
Males
Males
Increase your male population by construction the appropriate buildings
0
Females
Females
Increase your female population by construction the appropriate buildings
0
Children
Children
Children are produced by a happy population of females and males
Buildings:
0
Barracks
Barracks
0
Armory
Armory
0
Arsenal
Arsenal
0
Farm
Farm
Food production facility, output depends on the Life stat of a planet
0
Garden
Garden
Each Garden increase the efficiency of Farms
0
Granary
Granary
Stores food for later consumption, each Granary on a planet increase the max amount of food that can be stored. Excess food is wasted
0
Mine
Mine
Metal and Ore production facility, output depends on the Mineral stat of a planet
0
Workshop
Workshop
Each workshop increase the efficiency of Mines
0
Forge
Forge
Production facility, each Forge can produce a specific type of resource
0
Factory
Factory
More efficient, but costly, version of the Forge
0
Hospital
Hospital
0
Museum
Museum
0
Stadium
Stadium
0
Theatre
Theatre
0
Nightclub
Nightclub
0
Spaceport
Spaceport
Each spaceport can produce one ship at a time, use multiple spaceports to construct multiple vessels at the same time
0
Tradeport
Tradeport
One tradeport is required for every traderoute to a planet
0
Shield
Planetary shield
Completely protects the buildings on a planet as long as it has sufficient electricity. Shielded planets still suffer influence and morale loss while under attack
0
AM-Def
Anti-missile turret
Each turret has a chance of intercepting incoming missiles
0
AL-Def
Gatling turret
Provides automatic defenses against light vessels such as fighters and cruisers
0
AH-Def
Missile turret
Provides automatic defenses against heavy vessels such as destroyers, carriers and flagships
0
Market
Market
0
Customs
Customs
0
Mint
Mint
0
Bank
Bank
0
Exchange
Stock exchange
0
Obelisk
Obelisk
0
Temple
Temple
0
Court
Court
0
Citadel
Citadel
0
Academy
Academy
0
Lab
Lab
Multiple variations exist, each providing bonuses to its specific area such as Military Lab to enhance your fleets offensive powers
0
Powerplant
Powerplant
Provides electricity, multiple variations each using a different source of fuel
0
Observatory
Observatory
Notifies you of macro-scale events such as supernovas, each observatory on a planet increase the scanned range
0
Antenna
Antenna tower
Allows planets in the same system to automatically coordinate defenses against an attacking force
0
Radar
Radar
Long range scanner that flags any incoming fleet for visual identification. Can not detect fleets inside a gate or stealthed
0
School
School
0
University
University
0
Library
Library
Contact
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Gods and Idols is copyright © Johannes Pihl 2007-2012, all rights reserved;
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is © Michael J. I. Jackson;
All other trademarks, logos and copyrights are the property of their respective owners.