Forums > Patches > Upcoming patch
Jattenalle
Developer
Joined 6207 days ago
Last seen 2 days ago
Upcoming patch
Posted 618 days ago
Status: Cleaning up and fixing all remaining known issues and items before the release of update ''Stockpile'' below.
Items completed so far 8 / 18

Additional information regarding progress may be found on the Discord, link available via www.godsandidols.com/community/

These are upcoming changes that are not yet in the game!
These notes may change, and things may be added or even removed, before the patch goes live.

GAMEPLAY
  • Overhauled planetary stockpile/inventory mechanics:
    • Warehouse type buildings now provide inventory slots, replacing the fixed +Max stockpile
    • Each inventory slot has a max amount of the assigned resource it can hold
    • Multiple slots can be set to the same resource and they will stack
    • If a resource has no slots, or if it exceeds the amount provided by its assigned slots, no more of that resource can be produced on the planet
    • Even if planet stockpiles are full you can still collect resources directly in treasures, via events, or points of interest
  • Some new buildings, resources, and production chains
  • Only one planet can now be freely accreted per star system
    • More planets can be accreted once you have a Capital planet
    • Accretions after the first one will require a new type of resource that is generated by population over time
    • Existing star systems that have multiple planets will have all unseeded planets shattered and Shards granted
    • This change is required to facilitate some new gameplay mechanics
  • Shards can now be spent to improve a planets Metal, Life, or Gas stats over time
  • Shattering a planet now grants Shards based on the planets stats
  • Treasures Shard drop amounts have been reduced
  • Treasures can now contain certain basic resources, such as food
  • Balance changes
    • NPC Fleets CIWS rate of fire has been reduced
    • NPC Fleets Pulsegun range has been reduced
    • Planetary defenses accuracy has been slightly reduced
    The intent behind these changes is to make NPC invasions last a bit longer. This is a temporary stop-gap measure until the PvE Combat update
  • The stellar Region alignment mechanic has been removed
    • Regions are now Sectors
    • All Sectors now have asteroid belts
    • All Sectors can now be settled
    • The Stars in the newly available Sectors have no benefits over the old Sectors
AUDIO
  • Interface volume can now be set
  • Combat chatter volume can now be set independently of Effects
  • Frequency of Combat chatter can now be set
INTERFACE
  • Many startup errors and messages are now shown as ingame dialogs instead of Windows popup ''crashes''
  • The Settings dialog now re-opens if a UI reload was needed to apply new settings
  • Updated the Settings dialog with new options, including customizable keybindings
ENGINE
  • Completed the long ongoing migration of all network communications to the new NetComs library
  • Greatly improved client startup and error handling
  • Using override.ini has been deprecated and will be ignored
  • Internal Hashmap library updated from version 2.1 to 2.3: ~700 improvements
  • Internal NetComs library updated from version 0.3 to 2.0: ~600 improvements
  • Internal Dictionary library updated from version 1.0 to 1.1: ~20 improvements
  • Internal HTTP library updated from version 0.3 to 2.0: ~50 improvements
  • Internal JSON library updated from version 1.0 to 2.0: ~300 improvements
  • Several render backend improvements:
    • Gods and Idols now has multi-monitor support and can be set to run on a specific monitor in Borderless fullscreen
    • Exclusive fullscreen mode has been removed in favor of Borderless fullscreen mode for greater compatibility
    • Gods and Idols Borderless fullscreen now always runs at the same resolution as the monitor it is set to run on
    • A new Render Scale option has been added
    • The interface is not affected by Render Scale
  • Windowed mode now better remembers the position of the window on multi-monitor setups
  • Windowed mode window size can now be set exactly, down to the pixel
  • Settings.ini has been deprecated and is no longer used
  • Settings are now stored in /userdata/settings.json instead of /bin/settings.ini
  • Logs are now stored in /userdata/logs/ instead of just /logs/
  • The ancient UIC/CACHE[] library is no longer used, resulting in significantly improved UI performance
  • Decreased file and texture buffers memory usage
  • Gods and Idols can now recover from certain memory errors during texture load by automatically attempting to reduce texture scaling
  • Updated Steam API bindings
  • Greatly improved memory utilization and handling, fixing many random ''out of memory'' crashes
  • New improved input keyhandler that unifies key symbols between the engine and UI
  • Greatly improved memory handling related to texture loading and reloading, and screenshots [F8]
BUGS (Thank you for reporting issues and bugs, your help is greatly appreciated!)
  • Fixed R-99 timeout error during account reset [NOTE: UI only bug. Accounts were still reset]
  • Fixed a minor memory leak in Datastream:Discard()
  • Fixed int64 values failing to copy during Hashmap=Hashmap assignments leading to null values under certain conditions
  • Fixed 'true' and 'false' not parsing correctly when reading certain JSON objects
  • Fixed invalid glMagFilter for planet surface textures
  • Fixed several issues related to minimizing the Gods and Idols window
  • Clicking back onto Gods and Idols after it has lost focus no longer triggers unwanted mouse clicks on random UI elements
  • Fixed several issues related to the Audio handler causing excessive debug log spam
  • Fixed audio not working properly if master volume was raised after starting at 0
  • Fixed Dictionary cache reference corruption in Hashmaps after Hashmap:Add() operations
  • No more black boxes covering parts of the UI when opening some dialogs and menus
  • Planet grid adjacency checking no longer randomly fails
  • Adjacent tiles checking no longer randomly include additional non-adjacent tiles
  • Fixed ''Stockpile full'' if production output was scaled higher than total stockpile space
  • Fixed a memory leak in JSON.ReadString
  • Fixed an issue that could cause a disconnect if the client took too long to load assets
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