Forums > Patches > Patch 5.25.785 (Nickel, Munitions, and Ravagers)
Jattenalle
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Joined 6129 days ago
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Patch 5.25.785 (Nickel, Munitions, and Ravagers)
Posted 748 days ago
In addition to a slew of fixes and improvements this patch changes the behaviour of some buildings from active to passive/Auxiliary.
This change was done in order to keep with the design philosophy of having few actively managed buildings,
supported by many passive buildings that you as a player don't need to worry about.

GAMEPLAY
  • Increased weight of worker modifier +1 Max queue items to 5% from 1.1%. Max is still 30
  • The following buildings are now passive and can no longer produce anything on their own:
    • Processor
    • Military complex
    Workers in existing Processors and Military Complexes have been converted back into population
  • Because of the above change some recipes have changed
    • Enargite Processing (Tier 5) is provided by Processors to adjacent Forges
    • Cellulose Extraction (Tier 6) is now provided by Processors to adjacent Farms
    • 30mm munitions mfg. (Tier 6) is now provided by Military complexes to adjacent Workshops
  • Warehouses no longer require an adjacent Horreum, and can now be placed anywhere
  • Granaries no longer require an adjacent Horreum, and can now be placed anywhere
CLIENT
  • Added hint for NV and AMD to use high power GPU
  • Removed deprecated mID hash
  • Added some more output to the debug logfiles
INTERFACE
  • Clarified the naming scheme of tiered resources
BUGS (Thank you for reporting issues and bugs, your help is greatly appreciated!)
  • Fixed two sources of server crashes
  • Fixed worker modifier choices not being properly randomized under certain conditions
  • Fixed recipes incorrectly granting resources when clearing insufficient inputs
  • Fixed issue that could prevent Seed from working for some players
  • Fixed Military complex showing blank
  • Fixed missing Cobaltite recipe group
  • Recipe tier was incorrectly offset by 1
Forums > Patches > Patch 5.25.785 (Nickel, Munitions, and Ravagers)
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