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Patch 5.25.191 (Fixed recipes)
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Patch 5.25.191 (Fixed recipes)
Posted 1052 days ago
This patch focuses on several improvements to Recipe handling as well as a bunch of tweaks to the UI
GAMEPLAY
- Cancelling a recipe now refunds any resources it had collected and flagged
- Buildings now have an internal max transfer rate based on demand (See NOTES A)
- Recipes are now processed in two stages, Collecting and Producing
- A Recipe will Collect needed resources as fast as possible from the building stockpile and is not affected by Production modifier
- Once enough resources have been gathered the recipe enters the Producing stage which lasts 30 seconds and is affected by Production modifiers
- Due to the changes in how recipes are processed Transfer capacity has been rebalanced, and is not comparable to old values
- Citadel now provides +20 Transfer capacity
- Horreum now provides +10 Transfer capacity
- Citadel now provides -50% Global Entropy
INTERFACE
- Reduced the chat font-size
- Recipes stage and process are now visible in the building management panel
- Base productions are now added together for identical resources
- Upkeeps are now added together for identical resources
NOTES
- A) This does not change the rate at which resources are transferred FROM a building to the planet per minute, it only distributes it over the whole minute instead of in bursts.
This does affect how fast resources are transferred TO a building, from the planet and neighbouring buildings, based on how much of a resource the building wants.
The previous behaviour of Recipes completing as fast as possible was unintended, and they should now complete once per minute if supplied with enough materials.
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Patch 5.25.191 (Fixed recipes)
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