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Patch 4.24.787 (Partial preparations)
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Patch 4.24.787 (Partial preparations)
Posted 1523 days ago
GAMEPLAY
- Several new Artifacts
- New Artifact mechanic: Merge
- Some Artifacts will merge together into a single more powerful Artifact under the right conditions, such as socketing all required Artifacts into a specific building
- The conditions for merging, and which Artifacts are required/consumed by the merge are listed on the relevant Artifacts/modifiers themselves
- Greatly increased the likelyhood of NPC raids
- Further made NPC raids more likely if the player is online
- Combat balance
- Pirate Gatling damage increased by 20% and fire rate decreased by 10%
- Protector armor is now considered Light and can take damage from Point Defense modules
- All Point Defense modules have had their ranges shortened by between 30% to 50%
- Planetary Defense Gatling module is no longer considered a Point Defense but can still target incoming missiles
- Light craft dodge chance against slow moving artillery projectiles have been greatly increased
- Ships will now prioritize targeting other ships before planet structures
- Three new tiers of Raider fleets have been added, they will only target very rich planets, and will do so regardless of planetary defenses
- New ship types have been added to all Raider fleets, including Electronic Warfare loadouts
- Electronic Warfare modules disrupt enemy ships reducing dodge chance and movement speed
- Greatly improved performance in large fleet battles
BUGS
- Fixed player crafting not taking global resources into account
SYSTEM
- Implemented support for upcoming building/city/planet related features
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Patch 4.24.787 (Partial preparations)
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