Forums > Patches > Patch 3.23.325 (Charcoal and balance)
Jattenalle
Developer
Joined 6109 days ago
Last seen 4 hours ago
Patch 3.23.325 (Charcoal and balance)
Posted 2646 days ago
NOTES
Treasure spawns have been disabled due to an exploit and will be re-enabled once patched.
One player has been permanently banned for violating the Terms of Use in relation to this.

GAMEPLAY
  • Vaccine production cost changed to 9 Clean water/min and 3 Syringes/min
  • Alcohol production cost changed to 0.96 Glass/min and 48 Grain/min
  • Reduced the size of Granaries from 15 to 12
  • Reduced the size of Chemtanks from 15 to 10
  • Reduced the size of Housing from 12 to 11
  • Increased the Concrete cost of Housing from 20 to 80
  • Increased output of Sand, Limestone, Rock, and Clay from 6/min to 7.8/min
  • Reduced output of Ore from 6/min to 4.8/min
  • Reduced workforce required for Ore from 15 to 10
  • Reduced output of Coal from 6/min to 3.6/min
  • Reduced workforce required for Coal from 20 to 10
  • New building added: Industrial pit-mine
  • Mine renamed to Simple mine
  • Number of slots in Simple mine reduced from 4 to 2
  • Reduced size of Simple mine from 7 to 6
  • Sawmills can now produce charcoal from Planks, providing an alternative source of Coal
SYSTEM
  • Further improved server node performance
BUGS
  • Paused buildings no longer produce goods
  • Influence now properly decays over time
  • Fixed issue that made Haulers only deliver goods if 16 or more was available for pickup
  • Fixed rare scenario where multiple people could end up with influence over a capital planet
Forums > Patches > Patch 3.23.325 (Charcoal and balance)
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