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> Test 2.21.79
Jattenalle
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Joined 6344 days ago
Last seen 6 days ago
Test 2.21.79
Posted 3302 days ago
KNOWN ISSUES
Haulers fly to buildings even if there's nothing to pickup or deliver
Haulers sometimes overdeliver goods to construction sites
GAMEPLAY
Hauler logic has been rewritten from scratch and they should now work a lot better
Population now consume food from Granaries as expected
Population Health, and Hospital building unlocked
Casting Summon Hauler now increase influence on the target planet by 2.5%
Moved Water production from Refinery to Derricks
Refineries can now produce Clean water
Added Manufactury and several new goods
Added Nightclub and Alcohol goods
Refinery cost increased by 45 Metal pipes
Derrick cost increased by 85 Metal pipes and lowered by 70 Concrete
VISUALS
Added model for Mine, Warehouse
Buildings and construction sites now have visible stockpile models
New cloud and cloud shadows rendering
Planet cloud cover now depend on the planets Gas stat
Hauler client-side visuals now closer match the actions on the server
INTERFACE
Added planet stockpile overview
BUGS
Buildings can be re-selected immediately after closing a building widget
Summon Hauler could make regular Haulers stop working
Fixed server crash related to summoned Haulers expiring
Unfinished Warehouses, Granaries, and Chemtanks no longer swallow goods
Haulers only go to pickup goods at buildings that actually have the goods
Building stockpiles were not properly cleared after all goods was collected
Haulers no longer pickup goods if there's no storage for it
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> Test 2.21.79
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