Normal seed cost
The cost to seed a planet goes up significantly with each planet seeded
Normal siege time
Combat progress in a slow pace to give offline players time to sign in and counter
Normal troop and population transfer speed
Building military facilities will speed up all troop transfer times
Normal facility cost
The cost of a facility is simply 16 power for every level of that facility plus its counter facility
All facilities counter another facility to some extent, the negative effect is half the positive effect
Normal limbo upkeep
Keeping troops in limbo costs four times as much in upkeep as keeping them outside limbo
Normal planet inflation
Inflation is a percentage of your power gain. More planets means higher inflation
Normal troop upkeep
Troops require upkeep, both in the form of a constant power cost and a percentage based cost on your power gain. Having as many troops as you have population results in ten power cost per second as well as 25% power gain loss. If you have no power troops will slowly disband over time
Normal limbo transfer cost
Transfering troops to limbo costs one power for every thousand troops
Disabled epic random events
This server has no epic random events
Reduced random events
The likelyhood of a random event occuring is reduced on this server
Examples of random events are: Babyboom, Famine and Celebration
Normal planet event penalty
Beneficial random events occur less often the more planets you have
Examples of random events are: Babyboom, Famine and Celebration
Normal planet defense boost
Having eight or less planets give a bonus to defense that increase the fewer planets you have
Normal online bonus
Being online gives a minor boost of 128 to base power gain
Normal planet power bonus
Having eight or less planets give a bonus to base power gain that increase the fewer planets you have
Normal seed cost
The cost to seed a planet goes up significantly with each planet seeded
Normal siege time
Combat progress in a slow pace to give offline players time to sign in and counter
Normal troop and population transfer speed
Building military facilities will speed up all troop transfer times
Normal facility cost
The cost of a facility is simply 16 power for every level of that facility plus its counter facility
All facilities counter another facility to some extent, the negative effect is half the positive effect
Normal limbo upkeep
Keeping troops in limbo costs four times as much in upkeep as keeping them outside limbo
Normal planet inflation
Inflation is a percentage of your power gain. More planets means higher inflation
Normal troop upkeep
Troops require upkeep, both in the form of a constant power cost and a percentage based cost on your power gain. Having as many troops as you have population results in ten power cost per second as well as 25% power gain loss. If you have no power troops will slowly disband over time
Normal limbo transfer cost
Transfering troops to limbo costs one power for every thousand troops
Normal epic random events
Epic random events can occur on this server
Examples of random events are: Conversion, Impact and Supernova
Normal random events
Random events can occur on this server
Examples of random events are: Babyboom, Famine and Celebration
Normal planet event penalty
Beneficial random events occur less often the more planets you have
Examples of random events are: Babyboom, Famine and Celebration
Normal planet defense boost
Having eight or less planets give a bonus to defense that increase the fewer planets you have
Normal online bonus
Being online gives a minor boost of 128 to base power gain
Normal planet power bonus
Having eight or less planets give a bonus to base power gain that increase the fewer planets you have